Alien Highway | |
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Developer(s) | Mark Haigh-Hutchinson |
Publisher(s) | Vortex Software |
Platform(s) | Sinclair Spectrum, Amstrad CPC |
Release date(s) | 1986 |
Genre(s) | Arcade adventure |
Mode(s) | Single-player |
Media/distribution | Compact Cassette |
Alien Highway: Encounter 2 is an isometric 3D arcade adventure game released by Vortex in 1986 for the Sinclair Spectrum and Amstrad CPC. It was programmed by Mark Haigh-Hutchinson and is the sequel to Highway Encounter.
Contents |
Gameplay is similar to Highway Encounter, with the player controlling a "Vorton" robot in its attempt to deliver a bomb to an alien base at the end of a highway. Various enemies and obstacles lie in its path.
A notable difference is that the player has a single Vorton with an energy meter, instead of five lives; accordingly, the bomb must be pushed by the player, whereas in the previous game it was pushed by the player's spare Vortons.
Mark Haigh-Hutchinson, the developer
"After Highway Costa [Panayi] wanted to come up with something completely different again. Since I was now working full-time for Vortex it was decided that I should write Alien Highway whilst Costa developed his new ideas. I had previously written Android One for the Amstrad CPC (in my spare time at University) and then converted Highway Encounter to the CPC in 8 weeks after graduation. Alien Highway attempted to retain the essence of the original game yet expand the gameplay and introduce a random element into the game. It was also considerably faster than the original."[1]